Which of these techniques should you not use to avoid overlapping connections?

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Multiple Choice

Which of these techniques should you not use to avoid overlapping connections?

Explanation:
In a workspace, keeping connections readable is all about controlled routing and minimal clutter. You want paths that are easy to follow and don’t collide with other objects. Creating many vertices in a connection line to draw around objects is not recommended. Every added vertex makes the line bend more, turning a clean route into a jagged, busy path. That extra complexity tends to create new overlaps or make existing ones harder to see, which defeats the purpose of trying to reduce visual clutter. It also increases maintenance because each vertex is another point you have to manage if objects move. In contrast, changing port order lets you steer a connection along a path that avoids other objects, using the natural routing logic of the canvas. Hidden connections keep the line from cluttering the view while preserving the data flow. A tunnel lets a connection pass behind or in front of objects, reducing visible overlaps without altering the actual data path. Together, these techniques improve clarity without the downsides of adding lots of vertices.

In a workspace, keeping connections readable is all about controlled routing and minimal clutter. You want paths that are easy to follow and don’t collide with other objects.

Creating many vertices in a connection line to draw around objects is not recommended. Every added vertex makes the line bend more, turning a clean route into a jagged, busy path. That extra complexity tends to create new overlaps or make existing ones harder to see, which defeats the purpose of trying to reduce visual clutter. It also increases maintenance because each vertex is another point you have to manage if objects move.

In contrast, changing port order lets you steer a connection along a path that avoids other objects, using the natural routing logic of the canvas. Hidden connections keep the line from cluttering the view while preserving the data flow. A tunnel lets a connection pass behind or in front of objects, reducing visible overlaps without altering the actual data path. Together, these techniques improve clarity without the downsides of adding lots of vertices.

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